Starship Feats

(Go to the Regular Feats or to Metapsionic Feats)

Starship Battle-Run

You are skilled at starship skirmish tactics, zipping in and out of an enemy’s sights.
Prerequisite: Dexterity 13, Starship Dodge, Starship Mobility.
Benefit: When using an attack action with a starship ranged weapon, you can move both before and after the attack, provided that the total distance moved does not exceed the starship’s tactical speed.
Moving in this way does not provoke an attack of opportunity from the defender you are attacking (though it can provoke attacks of opportunity from other nearby starships, as normal).

Starship Dodge

You are adept at dodging attacks while piloting starships.
Prerequisite: Dexterity 13, Pilot 6 ranks, Starship Operation (of the appropriate type).
Benefit: When piloting a starship of a type with which you are proficient (see the Starship Operation feat), you apply a +1 dodge bonus to your ship’s Defense against attacks from one enemy starship you designate during your action. You can select a new enemy ship on any action.

Starship Feint

You are skilled at misleading your enemy in starship combat.
Prerequisite: Pilot 9 ranks, Starship Operation (of the appropriate type).
Benefit: When piloting a ship with which you are proficient (see the Starship Operation feat), you can make a Bluff check in starship combat as a move action. In addition, you receive a +2 bonus on Bluff checks made to feint in starship combat.
Normal: Feinting in starship combat requires an attack action.

Starship Gunnery

You are proficient with starship weapon systems.
Benefit: You do not take a penalty on attack rolls when firing a starship weapon.
Normal: Without this feat, you take a –4 nonproficient penalty on attack rolls when firing a starship weapon.

Starship Mobility

You are adept at dodging attacks while piloting starships.
Prerequisite: Dexterity 13, Starship Dodge.
Benefit: When piloting a starship of a type with which you are proficient (see the Starship Operation feat), you apply a +4 dodge bonus to your ship’s Defense against attacks of opportunity caused when you move out of or within a starship’s threatened area. Any condition that makes you lose your Dexterity bonus to Defense also makes you lose your dodge bonuses. Dodge bonuses (such as this one and the dodge bonus granted by the Starship Dodge feat) stack with each other, unlike most types of bonuses.

Starship Operation

Select one of the following types of starships: ultralight (Fighters and Dropships), light (Frigates), medium (Cruisers), heavy (Battleships), or superheavy (Dreadnoughts). You are proficient at operating starships of that type.
Prerequisite: Pilot 2 ranks.
Benefit: When operating a starship of the selected type, you take no penalty on Pilot checks made when operating the starship, and you also apply your full class bonus to Defense to the ship’s Defense.
Normal: Without this feat, you take a –4 nonproficient penalty on Pilot checks made to operate a starship, and you apply only one-half your class bonus to Defense (rounded down) to the ship’s Defense.
Special: You can gain this feat multiple times. Each time you take the feat, it applies to a different type of starship (ultralight, light, medium, heavy, or superheavy).

Starship Strafe

You can use a starship’s ranged weapon set on automatic fire to affect a wider area than normal.
Prerequisite: Starship Gunnery.
Benefit: When using a starship’s ranged weapon on autofire, you can affect an area four 500-foot squares long and one 500-foot square wide (that is, any four 500-foot squares in a straight line).
Normal: A starship weapon on autofire normally affects a 1,000-foot-by-1,000-foot area.

Starship Feats

The EAF - Campaign III Agent_Wilkes